Light of Elcardia
News
Server updates, events and changes — straight from the team.
Warlord, Duelist, Knights and Bards: Skill Fixes
We checked the skills of the Warlord, Gladiator and Duelist, the knights and the bards against their in-game descriptions and fixed the mismatches: Spear Cage hits 20 targets, Blade Assault requires a kill, Shield Charge and Powerful Charge finally deal their full power, Cantabile and Vivace reach allies only. Plus fixes to visibility, movement and object relations. Read more →
Element Weaver: Buffs, Nerfs and Skill Fixes
We checked every Element Weaver skill against its in-game description and fixed the mismatches: the fire and ice vulnerabilities swap places as intended, Florescence hits several times harder, Sephiroth: Master and Light Influence work as described, Bright Dance of Light casts faster, and the passives honor their equipment conditions. Plus fixes for all classes. Read more →
Divine Templar: Buffs, Nerfs and Skill Fixes
We checked every Templar skill against its in-game description and fixed the mismatches: the Transcendent skills now cost and cast like the regular ones, Noblesse Circlet gives P. Atk., Light Discharge and the Divine Guardian were reworked, Lord Knight finally works. Plus fixes for all classes. Read more →
Warg: Buffs, Nerfs and Skill Fixes
We checked every Warg skill against its in-game description and fixed the mismatches: Artful Disarm is now an area charge, the wolf forms got Fear resistance and continuous MP recovery, Claw Mark and Barghest work in PvP. Plus passive-skill fixes for all classes, floor capture in the Steel Citadel and general server fixes. Read more →
Server Update: September 18
New compounding and enchant caps, 14 Legendary Cards, 44 Purge weapon collections, new skills for Soul Hound, Doombringer, Trickster and archers, clan passives up to level 7, reworked level 92–94 zones and a new boss schedule. Read more →